The Game
The Social Seducement game will be designed as an internet-based serious online role play game .
 
During a session of the game, each player will assume the role of a single character, making decisions that will affect the character development and contribute to build the general storyline.
 
Working individually and in groups, players will learn from the basis, following a step-by-step approach, how to start up a new collective social economy enterprise. They will face unforeseen events and incidents that simulate the many different aspects collaborative entrepreneurs experience, from the management of conflicts between people, to the writing of a complete business plan. At the end of the game session, players will be able to start up a cooperative enterprise.
 
In going through the different levels of the game, players will learn skills and competencies such as:  definition of problems, opportunities and solutions in terms of value creation; persisting through and learning from failure; identification of personal passion and development of plans for professional development; applying creative thinking to ambiguous problems as well as applying system thinking to complex problem.
 

Players will be supported in their learning process by a facilitator, a person who understands both groups and the entrepreneurial process.

 

 

  

  

 

LEARN MORE
 about the Social Seducement facilitators
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The Social Seducement theory of change
We are developing a theory of change for the Social Seducement project to assess and understand the results we are achieving.

We are currently updating this to incorporate latest thinking by project partners and to use the model to develop success indicators.

If you'd like to know more about our theory of change and evlauation work of Social Seducement, do get in touch with our Evaluation Manager David Drabble  (d.drabble@tavinstitute.org).

Have you developed a serious game for social entrepreneurship training?

We would like to hear from you.

Please complete our short survey  on serious games we have compiled to analyse practices in the field of 'Serious Games.'
Our Partnership
  1. www.tavinstitute.org
    Tavistock Institute
    The Tavistock Institute of Human Relations is a social science research, consultancy and training organisation.
  2. Coompanion Gothenburg
    Coompanion Gothenburg Region establishes and franchises social enterprises, offers business advice to cooperatives and proves cooperative consulting
  3. Ecobyte
    ECOBYTE operates in the IT field in all its aspects: system administration and management, network administration, security systems management, integration and applciation development.
  4. http://www.lemat.it/en
    Le Mat
    Le Mat social entrepreneurs work in the general interest of local people and places.
  5. REVES
    REVES is the only European organisiation bringing together local and regional public authorities and social economy in a stable partnership.
  6. UNIR
    UNIR Research works on selected scientific and humanistic fields of study with particular focus on information and communication technologies.
The project is funded by the European Union.
Please get in touch
If you'd like to stay informed of project activities or would like to get involved in our project.
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